![]() There are actually decompile/recompile tools for SWF files, which makes creating new code here easier than in the UPK itself (since we don't have a re-compile tool that will use existing object info from an existing UPK). ![]() Using "resize-in-place" it's possible to rewrite a small portion of the SWF file (like a single flash-level object) and resize it accordingly, which allows for much easier editing of the embedded SWF files. These SWF files comprise the bulk of the UPK-level object containing them, although not quite all of it. I think this is definitely a case where the "expand-in-place" approach is superior as some of the flash objects (as in UPK-level objects) are quite large.įor example, the SquadSelect SWF file (when extracted) is 135k, while the StrategComponents SWF file is 153k. It's possible to use the generic resizing capability within the tool on an actionscript object to add additional actionscript / sprites without having to remove code from other portions. Icons are located in file Command1.upk, in the portion identified as gfxXComIcons\XComIcons.swf.įlag and Perk icons have been found in file GlobalPersistentCookerData.upk.Īll the SWF files in Command1.upk have been extracted and posted in the Mod Long War Miscellaneous Files section. See this page for help on including files in your article. Remember that you can upload and link to screenshot files to illustrate where ever needed.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |